Beginning courses explore form, mass, gravity, surface, structure, and associative recognition in three-dimensional art. Primary materials and techniques introduced are clay, paper, plaster, cardboard, found objects (including found material), and wood. Technical goals of this course are basic material acquisition and manipulation along with a complete introduction to the wood shop.
Mold-making covers basic mold, casting and model making techniques, used in both Fine Art and Special FX studios. Through tutorials, students will make their own alginate, plaster, latex, and silicone molds, and then make casts with ceramic slip and cover other possibilities such as wax, clay and epoxy.
Art & Technology shares assignments with EE 459: Embedded Systems Design Lab in the Viterbi School of Engineering, and MKT 446: New Product Development & Branding, in the Marshall School of Business. Teams are formed between the three schools, each made up of artists, engineers, and marketers. The focus of the course is the design of a product and the fabrication and prototyping of its external housing, as well as packaging and display design. Students have the opportunity to work with Maya and/or Rhino, a zCorp 310 rapid prototyper, and Adobe Illustrator, InDesign, and Photoshop.
Metal working examines techniques and philosophies of working with ferrous and nonferrous metals. Welding, forging, and casting will be explored, and the combination of metals with other traditional and non-traditional sculpting materials will be encouraged, in order to give a strong understanding of the versatility metal offers. Upon completion, students are able to work safely with mild steel to construct complicated and unique two-dimensional and three-dimensional objects; to discuss and use elements and principles of metal-smithing as they relate to the practice of fine art; to use various metal-working tools (welder, plasma cutter, forge, box break, roller, shear) to create artwork; and to cast metal (bronze and aluminum) using the lost wax process.
Advanced sculpture further integrates concepts of three-dimensional art: the interrelation of material and image at public, human, and intimate scale. Progressive development of ideas through the use of variations sketched in Photoshop, Maya, or Final Cut Pro, as well as lectures and gallery and museum visits, will supplement studio work.
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